![]() ![]() If you really wanted to go the extra step, you could obfuscate your client-sided code so that people can’t view the code with Dex Explorer & if they delete it they obviously would get kicked. This will protect local scripts in StarterCharacterScripts, not StarterPlayerScripts. ![]() You could delete it if you want and replace it with a permanent ban if you have a system in place for that. This will check if any script is removed from the character & will send a webhook to a channel of your choice to log it in your discord. you could do a while loop instead (while task.wait() do etc) V:Kick("You were kicked for deleting scripts.") Local conn = character.ChildRemoved:Connect(function(instance) Local character = v.Character or v.CharacterAdded:Wait() If so executing ability function from module Client creates hitbox Client fires a bindable event to create VFX on all clients Hit detected. So here how its work: Client detects if keybind is pressed. I did it but I got not idea how to do sanity checks. This is a common phenomenon in all executors called False Positives. Hi So I decided to try and make client-sided hitboxes. Using RemoteEvents and RemoteFunctions on the server are the safest you can get. we will be able to encode things on RemoteEvents and RemoteFunctions for security. Exploiters can access local scripts and can bypass any type of security on the client. ![]() Local HTTP = game:GetService("HttpService")įor i,v in pairs(players:GetChildren()) do The reason these flags get falsely set off and detected as a malicious software, is because of the DLLs in Evon which are used to inject into Roblox. Exploiters can read and save your local scripts. Local runService = game:GetService("RunService") local players = game:GetService("Players") This would usually be the case in genre-games/combat technologies and not some money making simulator game, but would work wherever.Īnticheats on the client are obviously at risk of simply being deleted, but you can detect their deletion on the server. Usually you’ll come across developers on the forum constantly advising you to have any sort of anticheat scripts on the server, but in some cases it may be necessary for you to perform checks on the client. ![]()
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